Project #6 Experimental Camera
Austin Bailey
CC Lecture - Shirley Leung & Aarati Akkapeddi
https://editor.p5js.org/AustinBB/sketches/CzafDU5xU
My camera is used to give others a perspective as to how individuals without 20/20 vision see the world. Being someone who wears glasses, I am constantly seeing the world with 20/20 corrective lenses and then shocked by how much I can’t see when I take my prescription off. Seeing a world that is designed for a specific vision and making it hard to decipher objects and text when I’m not prescribed to that world. Fortunately, I have access to correct my vision and be apart of this normative world but what if I didn’t? Many individuals do not due to financial restrictions or access to clinics. I hope this tool can be used to connect with those individuals. As advertisers and designers, seeing how others see without glasses and understanding that the details are often lost without corrective vision, I hope individuals will try to work within the blurred beauty that one with a prescription might see.
Design Process
I started with three different concepts, the vision text, doggie vision, and a pixelated filter. Ultimately, I went with the vision test because I felt like it had more real-world applications. Initially, I started with a filter(BLUR) and manipulated the amount of blur based on the visual representation of prescriptions. Although, not exactly precise, with the research I was able to find a blur amount that translated 20/20, 20/40, 20/100, and 20/200. From there, I created a mousePressed function that showed the progression of differences.
Overall, I realized the importance that cameras like this can carry in relation to human connection and inclusive design. It’s a simple solution to a complex problem, how do we see the world as someone else? I hope to advance what I have into an XR experience that can expand on the world someone with impaired vision might see by creating a fully immersive space that can be used by designers to help create for a more inclusive world.